Tool
DecompPipeline
DecompPipeline turns a game's machine code into C one function at a time and builds that C into a native port. A per-CPU translator writes the C. A judge runs the original function in an emulator and the C on the same inputs, then returns PASS or FAIL. Listed targets are Dreamcast SH-4, Saturn SH-2, GameCube PowerPC, and Xbox 360 PowerPC.
- Targets
- Game
- Category
- Native analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 57
- Last commit
- 2026-11-09
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Python 3.12, JDK 21, Ghidra 12, and Visual Studio 2022 with C++. Install Python dependencies from requirements.txt. The repository does not contain game data.
- The README does not name a license.
Cite
BibTeX
@misc{decomp-pipeline,
title = {{DecompPipeline}},
howpublished = {\url{https://github.com/GeneralAtrox/DecompPipeline}},
url = {https://github.com/GeneralAtrox/DecompPipeline},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/decomp-pipeline/}}
}Plain text
DecompPipeline. https://github.com/GeneralAtrox/DecompPipeline (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/decomp-pipeline/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · GeneralAtrox/DecompPipeline · Revision 7623853
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