Star on GitHubStar2.4k stars

Case study

dargh: reconstructing Dynamic Animation Replacer for Skyrim

dargh reconstructs the Dynamic Animation Replacer DLL for Skyrim Special Edition in C++ from analysis of versions 1.1.2 and 1.1.3. Its replacement uses hooks and trampolines for animation replacement and implements condition functions. The author reports apparent operation with Skyrim GOG 1.6.659 after limited testing.

Targets
Binary
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
14
Last commit
2023-03-17
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: Building requires SKSE64, xbyak and Address Library for SKSE Plugins.
  • Prerequisites: Runtime requires SKSE64 and Address Library for SKSE Plugins.
  • Testing evidence: The author reports limited testing of condition functions and uncertain compatibility with other Skyrim versions.
  • License: MIT licence.

Cite

BibTeX

@misc{dargh-case,
  title = {{dargh: reconstructing Dynamic Animation Replacer for Skyrim}},
  howpublished = {\url{https://github.com/noxsidereum/dargh}},
  url = {https://github.com/noxsidereum/dargh},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dargh-case/}}
}

Plain text

dargh: reconstructing Dynamic Animation Replacer for Skyrim. https://github.com/noxsidereum/dargh (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/dargh-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · noxsidereum/dargh · Revision cb91016
  2. LICENSE GitHub · noxsidereum/dargh · Revision cb91016

More in Native binaries

All 502 entries in Native binariesNative binaries case studies (64)

↑↓ move↵ open⌘↵ new tab