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Case study

Daggerfall Unity: recreating Daggerfall in Unity

Daggerfall Unity recreates Daggerfall in the Unity engine for Windows, Linux and macOS. It reads textures, models and sounds from a separate DOS Daggerfall copy and adds widescreen support, updated lighting, controls and mod support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
3.6k
Last commit
2026-10-21
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide a copy of DOS Daggerfall for the original game assets.
  • Prerequisites: Requires Windows, Linux or macOS; minimum graphics support is DirectX 11 with 1 GB video memory.
  • License: Licensed under MIT.

Cite

BibTeX

@misc{daggerfall-unity-case,
  title = {{Daggerfall Unity: recreating Daggerfall in Unity}},
  howpublished = {\url{https://github.com/Interkarma/daggerfall-unity}},
  url = {https://github.com/Interkarma/daggerfall-unity},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/daggerfall-unity-case/}}
}

Plain text

Daggerfall Unity: recreating Daggerfall in Unity. https://github.com/Interkarma/daggerfall-unity (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/daggerfall-unity-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Interkarma/daggerfall-unity · Revision 4e78e14

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