Case study
Daggerfall Unity: recreating Daggerfall in Unity
Daggerfall Unity recreates Daggerfall in the Unity engine for Windows, Linux and macOS. It reads textures, models and sounds from a separate DOS Daggerfall copy and adds widescreen support, updated lighting, controls and mod support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 3.6k
- Last commit
- 2026-10-21
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide a copy of DOS Daggerfall for the original game assets.
- Prerequisites: Requires Windows, Linux or macOS; minimum graphics support is DirectX 11 with 1 GB video memory.
- License: Licensed under MIT.
Cite
BibTeX
@misc{daggerfall-unity-case,
title = {{Daggerfall Unity: recreating Daggerfall in Unity}},
howpublished = {\url{https://github.com/Interkarma/daggerfall-unity}},
url = {https://github.com/Interkarma/daggerfall-unity},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/daggerfall-unity-case/}}
}Plain text
Daggerfall Unity: recreating Daggerfall in Unity. https://github.com/Interkarma/daggerfall-unity (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/daggerfall-unity-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Interkarma/daggerfall-unity · Revision 4e78e14
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