# Daggerfall Unity: recreating Daggerfall in Unity

> Daggerfall Unity recreates Daggerfall in the Unity engine for Windows, Linux and macOS. It reads textures, models and sounds from a separate DOS Daggerfall copy and adds widescreen support, updated lighting, controls and mod support.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Interkarma/daggerfall-unity>
- Primary source: <https://github.com/Interkarma/daggerfall-unity/blob/4e78e1412b17b60f4d5d6073825775aa5ae95139/README.md>
- Catalog page: <https://awesomerea.org/resources/daggerfall-unity-case/>
- Record JSON: <https://awesomerea.org/resources/daggerfall-unity-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/daggerfall-unity-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide a copy of DOS Daggerfall for the original game assets.
- **Prerequisites:** Requires Windows, Linux or macOS; minimum graphics support is DirectX 11 with 1 GB video memory.
- **License:** Licensed under MIT.

## Primary sources

1. <https://github.com/Interkarma/daggerfall-unity/blob/4e78e1412b17b60f4d5d6073825775aa5ae95139/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
