Case study
D2MOO: reimplementation of Diablo II
D2MOO is a reimplementation of Diablo II with patching facilities for modders. The README says the project aims to stay close to the original game and does not yet provide bug fixes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 206
- Last commit
- 2026-11-02
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Using the project requires the original game assets and binaries.
- Build with CMake and a C++ compiler that can produce Windows DLLs, such as Visual C++, and initialize the D2.Detours submodule.
- License: MIT.
Cite
BibTeX
@misc{d2moo-case,
title = {{D2MOO: reimplementation of Diablo II}},
howpublished = {\url{https://github.com/ThePhrozenKeep/D2MOO}},
url = {https://github.com/ThePhrozenKeep/D2MOO},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/d2moo-case/}}
}Plain text
D2MOO: reimplementation of Diablo II. https://github.com/ThePhrozenKeep/D2MOO (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/d2moo-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ThePhrozenKeep/D2MOO · Revision 4a60fca
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