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Case study

Cranked: reconstructing the Playdate runtime

Cranked reconstructs a runtime for Playdate console games by emulating its ARM processor with Unicorn and implementing the Playdate API across native, Lua and C++ calls. Development compares program execution with the official simulator, and the emulator accepts .pdx directories or .pdx.zip archives. The author reports compatibility mainly with SDK demos so far.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
111
Last commit
2026-09-18
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide Playdate .pdx directories or .pdx.zip archives; the Libretro core accepts only .pdx.zip.
  • Limits: Compatibility is mostly limited to SDK demos, and encrypted Catalog ROMs are unsupported.
  • License: MIT.

Cite

BibTeX

@misc{cranked-playdate-case,
  title = {{Cranked: reconstructing the Playdate runtime}},
  howpublished = {\url{https://github.com/TheLogicMaster/Cranked}},
  url = {https://github.com/TheLogicMaster/Cranked},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cranked-playdate-case/}}
}

Plain text

Cranked: reconstructing the Playdate runtime. https://github.com/TheLogicMaster/Cranked (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cranked-playdate-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TheLogicMaster/Cranked · Revision 6d29957

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