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Case study

Chrono Trigger: a matching SNES US 1.0 disassembly

Chrono Trigger US 1.0 is reconstructed as banked SNES assembly with symbolic pointer tables and RAM labels. A build script extracts data blobs from the user's ROM, assembles the source with asar, and checks that the result is byte-identical to the input ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
5
Last commit
2026-07-11
Language
Assembly
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply an unheadered Chrono Trigger US v1.0 ROM with CRC32 2D206BF7.
  • Prerequisites: Install asar on PATH or place it at tools/asar.
  • License: CC0-1.0.

Cite

BibTeX

@misc{chrono-trigger-us-disassembly-case,
  title = {{Chrono Trigger: a matching SNES US 1.0 disassembly}},
  howpublished = {\url{https://github.com/dscotton/ct_disassembly}},
  url = {https://github.com/dscotton/ct_disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/chrono-trigger-us-disassembly-case/}}
}

Plain text

Chrono Trigger: a matching SNES US 1.0 disassembly. https://github.com/dscotton/ct_disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chrono-trigger-us-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dscotton/ct_disassembly · Revision eeae27a

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