Case study
Chrono Trigger: a matching SNES US 1.0 disassembly
Chrono Trigger US 1.0 is reconstructed as banked SNES assembly with symbolic pointer tables and RAM labels. A build script extracts data blobs from the user's ROM, assembles the source with asar, and checks that the result is byte-identical to the input ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2026-07-11
- Language
- Assembly
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply an unheadered Chrono Trigger US v1.0 ROM with CRC32 2D206BF7.
- Prerequisites: Install asar on PATH or place it at tools/asar.
- License: CC0-1.0.
Cite
BibTeX
@misc{chrono-trigger-us-disassembly-case,
title = {{Chrono Trigger: a matching SNES US 1.0 disassembly}},
howpublished = {\url{https://github.com/dscotton/ct_disassembly}},
url = {https://github.com/dscotton/ct_disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/chrono-trigger-us-disassembly-case/}}
}Plain text
Chrono Trigger: a matching SNES US 1.0 disassembly. https://github.com/dscotton/ct_disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chrono-trigger-us-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · dscotton/ct_disassembly · Revision eeae27a
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