# Army of Two: The 40th Day — an Xbox 360 recompilation

> Army of Two: The 40th Day Recomp translates the Xbox 360 game's PowerPC default.xex into C++ with ReXGlue for a Windows x64 port. Game-specific patches and configuration support the proof of concept. The author reports early menus and Shanghai gameplay, while later engine functions, boss scripts and saves remain unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp>
- Primary source: <https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp/blob/fbeb016aa7589d179d704ab6a707d115048d8560/README.md>
- Catalog page: <https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/>
- Record JSON: <https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/army-of-two-40th-day-rexglue-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10/11 x64 with Direct3D 12 and the user's extracted Xbox 360 disc.
- **Prerequisites:** Visual Studio C++ development tools, Clang tools for Windows and CMake.
- **Limits:** The full game cannot yet be completed; unrecompiled functions may cause crashes.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp/blob/fbeb016aa7589d179d704ab6a707d115048d8560/README.md>

## More in Games

- [Army of Two: The 40th Day — an Xbox 360 static recompilation preview](https://awesomerea.org/resources/army-of-two-40th-day-recomp-case/index.md) · Case study
- [Ascension: statically recompiling God of War: Ascension](https://awesomerea.org/resources/gow-ascension-pc/index.md) · Case study
- [Aster Native: a Green Lantern Xbox 360 recompilation port](https://awesomerea.org/resources/aster-native-green-lantern-case/index.md) · Case study
- [Astral Chain PC: a Switch static-recompilation port](https://awesomerea.org/resources/astral-chain-pc-case/index.md) · Case study
- [Astral Chain: statically recompiling the Switch game for macOS](https://awesomerea.org/resources/astral-chain-recomp/index.md) · Case study
- [Asura's Wrath Recompiled: a static Xbox 360 recompilation](https://awesomerea.org/resources/asuras-wrath-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
