Case study
Ape Escape: matching PlayStation executable decompilation
apes-escaped reconstructs the USA PlayStation Ape Escape executable as C compiled with a PsyQ-era GCC 2.8.1 toolchain. Unfinished functions and 48 overlays remain in assembly so the build can reproduce the original executable. The author reports 1,257 matching C functions, covering 58.3% of game-code bytes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-11-07
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide your own USA Ape Escape disc.
- Prerequisites: The setup uses Docker, Python 3 and Git Bash with the project's PsyQ-era GCC toolchain.
- Limits: The author reports 48 overlays still in assembly and two minigame executables not started.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ape-escape-matching-decomp-case,
title = {{Ape Escape: matching PlayStation executable decompilation}},
howpublished = {\url{https://github.com/SSZero88/apes-escaped}},
url = {https://github.com/SSZero88/apes-escaped},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ape-escape-matching-decomp-case/}}
}Plain text
Ape Escape: matching PlayStation executable decompilation. https://github.com/SSZero88/apes-escaped (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ape-escape-matching-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SSZero88/apes-escaped · Revision 78a9100
- docs/findings.md GitHub · SSZero88/apes-escaped · Revision 78a9100
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