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Case study

AC6Recomp: static recompilation of Ace Combat 6

AC6Recomp is a native PC port of Ace Combat 6: Fires of Liberation built with the ReXGlue SDK. The README says the Xbox 360 PowerPC game code is statically recompiled to x86-64, while visible rendering stays in the vendored RexGlue/Xenia graphics backend. It describes the project as a work in progress that can boot and run in game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
598
Last commit
2026-08-22
Language
C++
License (GitHub)
BSD-3-Clause

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The README says the repository contains source code only and the user supplies a legally obtained copy of the game.
  • The README says the project is unfinished: it can boot and run in game, and bugs, crashes, and missing functionality are expected.
  • The README points the license to LICENSE. GitHub reports BSD-3-Clause.

Cite

BibTeX

@misc{ac6-recomp,
  title = {{AC6Recomp: static recompilation of Ace Combat 6}},
  howpublished = {\url{https://github.com/sal063/AC6_recomp}},
  url = {https://github.com/sal063/AC6_recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ac6-recomp/}}
}

Plain text

AC6Recomp: static recompilation of Ace Combat 6. https://github.com/sal063/AC6_recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/ac6-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sal063/AC6_recomp · Revision 09144bb

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