# ZZT Disassembly Project: documenting ZZT creature behavior

> The ZZT Disassembly Project documents how creatures and other tile types behave in ZZT by disassembling ZZT.EXE. It publishes annotated assembly, pseudocode for functions and game objects, memory-layout notes, and an IDA database.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/cknave/zztasm>
- Primary source: <https://github.com/cknave/zztasm/blob/af27654b56857b3fabd6d67f895513adac936236/README.md>
- Catalog page: <https://awesomerea.org/resources/zztasm-case/>
- Record JSON: <https://awesomerea.org/resources/zztasm-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zztasm-case/index.md)

## Requirements & limits

- **License:** The annotated assembly and IDA database are dedicated to the public domain; documentation is licensed CC BY-SA 4.0.

## Primary sources

1. <https://github.com/cknave/zztasm/blob/af27654b56857b3fabd6d67f895513adac936236/README.md>
2. <https://github.com/cknave/zztasm/blob/af27654b56857b3fabd6d67f895513adac936236/docs/index.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
