Case study
TA: Byte Tactics — matching decompilation of Total Annihilation
TA: Byte Tactics reconstructs Total Annihilation v3.1 functions as C++ compiled with Visual C++ 5.0 SP3. Its checker compares each compiled function with TotalA.exe while accounting for linker-filled bytes; the author reports 1,973 byte-matched functions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-09-27
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own Steam copy of Total Annihilation v3.1.
- Prerequisites: Setup requires wine, 7z, cabextract, curl and uv; Ghidra export requires Java 21.
- Limits: The author reports 1,973 of 3,267 functions matched byte for byte.
- License: MIT covers tools/ only; reconstructed game code in src/ is offered without a licence.
Cite
BibTeX
@misc{ta-byte-tactics-case,
title = {{TA: Byte Tactics — matching decompilation of Total Annihilation}},
howpublished = {\url{https://github.com/ozgb/byte-tactics}},
url = {https://github.com/ozgb/byte-tactics},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ta-byte-tactics-case/}}
}Plain text
TA: Byte Tactics — matching decompilation of Total Annihilation. https://github.com/ozgb/byte-tactics (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ta-byte-tactics-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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