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Case study

ssb64-dc: porting Super Smash Bros. to Dreamcast

ssb64-dc ports the N64 Super Smash Bros. decompilation to Sega Dreamcast. It replaces N64 graphics, audio, and memory paths with Dreamcast implementations, while build tools convert assets from the user's US ROM. The author describes the port as playable but still affected by minor visual issues.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
16
Last commit
2026-10-10
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally obtained US N64 ROM named baserom.z64 is required.
  • Prerequisites: Builds use git and Docker or Podman; the port targets original Dreamcast hardware.
  • Limits: The author reports minor visual issues in the prerelease.
  • License: The repository's original work is MIT licensed; ported decompilation code is outside that license.

Cite

BibTeX

@misc{ssb64-dc-dreamcast-port-case,
  title = {{ssb64-dc: porting Super Smash Bros. to Dreamcast}},
  howpublished = {\url{https://github.com/beigeceleron/ssb64-dc}},
  url = {https://github.com/beigeceleron/ssb64-dc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssb64-dc-dreamcast-port-case/}}
}

Plain text

ssb64-dc: porting Super Smash Bros. to Dreamcast. https://github.com/beigeceleron/ssb64-dc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssb64-dc-dreamcast-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · beigeceleron/ssb64-dc · Revision 303993a
  2. LICENSE GitHub · beigeceleron/ssb64-dc · Revision 303993a

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