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Case study

SSB-X: a Super Smash Bros. port for the original Xbox

SSB-X ports the N64 Super Smash Bros. to the original Xbox using an existing Dreamcast port's game code. It reimplements the Dreamcast port's PowerVR, AICA, controller, storage and threading services on Xbox hardware, while generating game content from the user's US ROM during the build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
13
Last commit
2026-10-12
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A user-provided US Super Smash Bros. v1.0 ROM with the documented SHA-1 hash is required.
  • The documented build targets Windows 10 or 11 and uses Python, MSYS2, .NET 8 and RXDK.
  • The MIT license covers the project's original work; ported decompilation code has separate provenance and licensing.

Cite

BibTeX

@misc{ssb-x-super-smash-bros-xbox-port-case,
  title = {{SSB-X: a Super Smash Bros. port for the original Xbox}},
  howpublished = {\url{https://github.com/Team-Resurgent/SSB-X}},
  url = {https://github.com/Team-Resurgent/SSB-X},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssb-x-super-smash-bros-xbox-port-case/}}
}

Plain text

SSB-X: a Super Smash Bros. port for the original Xbox. https://github.com/Team-Resurgent/SSB-X (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssb-x-super-smash-bros-xbox-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Team-Resurgent/SSB-X · Revision cfa623a
  2. LICENSE GitHub · Team-Resurgent/SSB-X · Revision cfa623a

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