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Case study

The Legend of Zelda: Spirit Tracks: hand-decompiled Nintendo DS source

A work-in-progress hand decompilation recreates source for the Nintendo DS game The Legend of Zelda: Spirit Tracks. Its build accepts an owned base ROM for asset extraction and lists Japanese, European and US releases, with Europe Revision 0 as the default.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
77
Last commit
2026-11-08
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An owned copy of a supported Spirit Tracks ROM is required to extract assets.
  • Prerequisites: Windows or Linux, Python 3.11+, GCC 9+ and Ninja are required for the documented build.
  • Limits: The decompilation is a work in progress.
  • License: CC0-1.0.

Cite

BibTeX

@misc{spirit-tracks-decomp-case,
  title = {{The Legend of Zelda: Spirit Tracks: hand-decompiled Nintendo DS source}},
  howpublished = {\url{https://github.com/zeldaret/st}},
  url = {https://github.com/zeldaret/st},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/spirit-tracks-decomp-case/}}
}

Plain text

The Legend of Zelda: Spirit Tracks: hand-decompiled Nintendo DS source. https://github.com/zeldaret/st (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/spirit-tracks-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zeldaret/st · Revision ca06f64
  2. INSTALL.md GitHub · zeldaret/st · Revision ca06f64

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