Case study
The Sims Bustin' Out: early GameCube decompilation and symbol mapping
The Sims Bustin' Out GameCube decompilation targets the USA Rev 0 G4ME69 release. It combines decomp-toolkit build configuration, initial C files, and custom scripts that infer possible symbol matches from another GameCube decompilation. The author describes the split mapping as very early and largely heuristic.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-04-02
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An existing GameCube disc image for G4ME69 is required.
- Prerequisites: Python and Ninja are required for the documented build.
- Limits: The split mapping is early and the heuristic symbol comparisons had not been manually reviewed when documented.
- License: MIT.
Cite
BibTeX
@misc{sims-bustin-out-gamecube-case,
title = {{The Sims Bustin' Out: early GameCube decompilation and symbol mapping}},
howpublished = {\url{https://github.com/Vivian-Green/sims-bustin-out}},
url = {https://github.com/Vivian-Green/sims-bustin-out},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sims-bustin-out-gamecube-case/}}
}Plain text
The Sims Bustin' Out: early GameCube decompilation and symbol mapping. https://github.com/Vivian-Green/sims-bustin-out (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sims-bustin-out-gamecube-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Vivian-Green/sims-bustin-out · Revision a5b5872
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