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Case study

The Sims Bustin' Out: early GameCube decompilation and symbol mapping

The Sims Bustin' Out GameCube decompilation targets the USA Rev 0 G4ME69 release. It combines decomp-toolkit build configuration, initial C files, and custom scripts that infer possible symbol matches from another GameCube decompilation. The author describes the split mapping as very early and largely heuristic.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-04-02
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An existing GameCube disc image for G4ME69 is required.
  • Prerequisites: Python and Ninja are required for the documented build.
  • Limits: The split mapping is early and the heuristic symbol comparisons had not been manually reviewed when documented.
  • License: MIT.

Cite

BibTeX

@misc{sims-bustin-out-gamecube-case,
  title = {{The Sims Bustin' Out: early GameCube decompilation and symbol mapping}},
  howpublished = {\url{https://github.com/Vivian-Green/sims-bustin-out}},
  url = {https://github.com/Vivian-Green/sims-bustin-out},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sims-bustin-out-gamecube-case/}}
}

Plain text

The Sims Bustin' Out: early GameCube decompilation and symbol mapping. https://github.com/Vivian-Green/sims-bustin-out (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sims-bustin-out-gamecube-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Vivian-Green/sims-bustin-out · Revision a5b5872

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