Case study
Super Mario Bros. 3: Famicom disassembly
smb3 disassembles the initial Family Computer release of Super Mario Bros. 3 and adds C-like annotations for branches and loops. An extraction script obtains assets from a headered iNES ROM before building with the cc65 6502 toolchain.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A headered iNES ROM of the initial release is required to extract assets.
- Prerequisites: A UNIX-like build platform and the cc65 6502 development suite are listed.
- Limits: Plan 9 build support is broken; the current pass covers the initial Famicom release.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{smb3-famicom-disassembly-case,
title = {{Super Mario Bros. 3: Famicom disassembly}},
howpublished = {\url{https://gitlab.com/segaloco/smb3}},
url = {https://gitlab.com/segaloco/smb3},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/smb3-famicom-disassembly-case/}}
}Plain text
Super Mario Bros. 3: Famicom disassembly. https://gitlab.com/segaloco/smb3 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/smb3-famicom-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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