Case study
Sly 2: Band of Thieves: a matching PS2 decompilation
Sly 2: Band of Thieves reconstructs the USA PlayStation 2 executable as C and C++ built with period ee-gcc and SN assembler tools. Per-function compilation and relocation-aware comparison check the output against the owner's disc; the author reports that all 6,662 functions match byte for byte.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 13
- Last commit
- 2026-10-30
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user's USA Sly 2 disc image and Linux or WSL are required.
- Prerequisites: The build uses ee-gcc 2.95.3 build 136, SN ps2eeas and Python tooling.
- Limits: Most functions still have address-based names and m2c-style types.
- License: No licence file in the repository.
Cite
BibTeX
@misc{sly-2-matching-decomp-case,
title = {{Sly 2: Band of Thieves: a matching PS2 decompilation}},
howpublished = {\url{https://github.com/Komasia/sly2-decomp}},
url = {https://github.com/Komasia/sly2-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sly-2-matching-decomp-case/}}
}Plain text
Sly 2: Band of Thieves: a matching PS2 decompilation. https://github.com/Komasia/sly2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sly-2-matching-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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