Case study
SCD Disasm: Sonic CD disassembly
SCD Disasm reconstructs Sonic CD's Sega Mega CD program files from disassembly, initially using the V0.02 prototype. It organizes reused engine functions into shared source files with linker scripts for the disc files; the author reports that the resulting binary objects can be assembled into an ISO that runs in an emulator.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A clean copy of the Sonic CD V0.02 build is needed to provide the original files and extract binary pieces.
- Prerequisites: The extraction script requires the UNIX dd utility.
- Limits: The extraction script has missing addresses and does not currently run as a complete workflow.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{scd-disasm-case,
title = {{SCD Disasm: Sonic CD disassembly}},
howpublished = {\url{https://gitlab.com/segaloco/scd-disasm}},
url = {https://gitlab.com/segaloco/scd-disasm},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/scd-disasm-case/}}
}Plain text
SCD Disasm: Sonic CD disassembly. https://gitlab.com/segaloco/scd-disasm (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/scd-disasm-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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