Case study
Sonic Adventure DX: matching reconstruction of the 2014 Steam executable
Reconstructs C and C++ source for the 2014 Steam release of Sonic Adventure DX, comparing compiled functions with the retail executable. It uses Visual C++ 2010 SP1 to produce matching machine code and reccmp to check matches. The project aims to rebuild the whole executable byte for byte, one function at a time.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-11-07
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The 2014 Steam release of Sonic Adventure DX is required.
- Prerequisites: Windows 10 build 17063 or newer, Python 3.10 or newer, git and Visual C++ 2010 SP1 are specified.
- Limits: Source reconstruction is in progress.
- License: MIT covers tools, build files, tests and guides; src/ and data/ are not licensed by the project.
Cite
BibTeX
@misc{sadx-decomp-case,
title = {{Sonic Adventure DX: matching reconstruction of the 2014 Steam executable}},
howpublished = {\url{https://github.com/LuckyLuke00/sadx-decomp}},
url = {https://github.com/LuckyLuke00/sadx-decomp},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sadx-decomp-case/}}
}Plain text
Sonic Adventure DX: matching reconstruction of the 2014 Steam executable. https://github.com/LuckyLuke00/sadx-decomp (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/sadx-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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