Case study
Rhythm Tengoku Arcade: SH-4 decompilation and asset-format reconstruction
Reconstructs parts of Rhythm Tengoku Arcade's SH-4 program as C and assembly and implements round-trip tools for DTPK audio packages, STX textures and layered data ROMs. The author reports exact rebuilds for selected functions and asset packages while the game-code reconstruction remains partial.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-10-03
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: User-owned dumps of the four named ROM chips.
- Prerequisites: Python 3 with Pillow and NumPy; Docker is needed for C matching targets.
- Limits: The author reports 1,652 byte-exact functions among 1,714 translated functions, representing 4.00% of game-code bytes.
- License: No licence file in the repository.
Cite
BibTeX
@misc{rhythm-tengoku-arcade-decomp-case,
title = {{Rhythm Tengoku Arcade: SH-4 decompilation and asset-format reconstruction}},
howpublished = {\url{https://github.com/Toritan123/rhytngk-arcade-decomp}},
url = {https://github.com/Toritan123/rhytngk-arcade-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/rhythm-tengoku-arcade-decomp-case/}}
}Plain text
Rhythm Tengoku Arcade: SH-4 decompilation and asset-format reconstruction. https://github.com/Toritan123/rhytngk-arcade-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/rhythm-tengoku-arcade-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Toritan123/rhytngk-arcade-decomp · Revision 5c02f65
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