Case study
PS3Sharp: reconstructing the PS3 TMAPI debug protocol
PS3Sharp implements a cross-platform .NET client for PlayStation 3 memory access through TMAPI and other backends. The author reports reconstructing the SN Systems TMAPI debug protocol from Wireshark captures, enabling direct TCP access without Target Manager; the library also supports PS3MAPI, CCAPI and RPCS3.
- Targets
- Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 9
- Last commit
- 2026-03-27
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A PS3 debug interface or RPCS3 is required for integration use.
- Limits: CCAPI requires Windows x86 and its DLL; RPCS3 requires an x64 build.
- Testing evidence: Integration tests require a PS3 or RPCS3.
- License: MIT licence.
Cite
BibTeX
@misc{ps3sharp-tmapi-case,
title = {{PS3Sharp: reconstructing the PS3 TMAPI debug protocol}},
howpublished = {\url{https://github.com/score3229/PS3Sharp}},
url = {https://github.com/score3229/PS3Sharp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ps3sharp-tmapi-case/}}
}Plain text
PS3Sharp: reconstructing the PS3 TMAPI debug protocol. https://github.com/score3229/PS3Sharp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ps3sharp-tmapi-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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