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Case study

PS3Sharp: reconstructing the PS3 TMAPI debug protocol

PS3Sharp implements a cross-platform .NET client for PlayStation 3 memory access through TMAPI and other backends. The author reports reconstructing the SN Systems TMAPI debug protocol from Wireshark captures, enabling direct TCP access without Target Manager; the library also supports PS3MAPI, CCAPI and RPCS3.

Targets
Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
9
Last commit
2026-03-27
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A PS3 debug interface or RPCS3 is required for integration use.
  • Limits: CCAPI requires Windows x86 and its DLL; RPCS3 requires an x64 build.
  • Testing evidence: Integration tests require a PS3 or RPCS3.
  • License: MIT licence.

Cite

BibTeX

@misc{ps3sharp-tmapi-case,
  title = {{PS3Sharp: reconstructing the PS3 TMAPI debug protocol}},
  howpublished = {\url{https://github.com/score3229/PS3Sharp}},
  url = {https://github.com/score3229/PS3Sharp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ps3sharp-tmapi-case/}}
}

Plain text

PS3Sharp: reconstructing the PS3 TMAPI debug protocol. https://github.com/score3229/PS3Sharp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ps3sharp-tmapi-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · score3229/PS3Sharp · Revision f0ded45
  2. LICENSE GitHub · score3229/PS3Sharp · Revision f0ded45

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