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Case study

PaxDino: a Turok: Rage Wars static recompilation

PaxDino statically recompiles the Nintendo 64 game Turok: Rage Wars with N64Recomp for a native PC port on N64ModernRuntime and RT64. Its own analysis, hooks and library patches support widescreen rendering, modern controls, local multiplayer and netplay.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
13
Last commit
2026-11-07
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply your own Turok: Rage Wars USA game file.
  • Prerequisites: Netplay participants need the same PaxDino version and their own game files.
  • Limits: Linux and Steam Deck builds are experimental.
  • License: The project's own code is GPL-3.0 licensed.

Cite

BibTeX

@misc{paxdino-turok-rage-wars-case,
  title = {{PaxDino: a Turok: Rage Wars static recompilation}},
  howpublished = {\url{https://github.com/wootbeer/PaxDino}},
  url = {https://github.com/wootbeer/PaxDino},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/paxdino-turok-rage-wars-case/}}
}

Plain text

PaxDino: a Turok: Rage Wars static recompilation. https://github.com/wootbeer/PaxDino (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/paxdino-turok-rage-wars-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · wootbeer/PaxDino · Revision 62a585f
  2. PROGRESS.md GitHub · wootbeer/PaxDino · Revision 62a585f

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