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Case study

Ocarina of Time 3D: a hash-checked 3DS decompilation

Ocarina of Time 3D reconstructs source for the USA release of The Legend of Zelda: Ocarina of Time 3D through static and dynamic analysis. Its Windows build produces oot3d.axf and code.bin, with an MD5-based matching check; rebuilding romfs.bin and the full 3DS image remains future work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
91
Last commit
2026-09-04
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A USA Ocarina of Time 3D copy named baserom.3ds; assets are extracted from it.
  • Prerequisites: Windows, RVCT4.0 Build 821, CMake, Make and Python.
  • Limits: Only the USA build is supported; romfs.bin and oot3d.3ds rebuilding is planned.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{ocarina-of-time-3d-decomp-case,
  title = {{Ocarina of Time 3D: a hash-checked 3DS decompilation}},
  howpublished = {\url{https://github.com/zeldaret/oot3d}},
  url = {https://github.com/zeldaret/oot3d},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ocarina-of-time-3d-decomp-case/}}
}

Plain text

Ocarina of Time 3D: a hash-checked 3DS decompilation. https://github.com/zeldaret/oot3d (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ocarina-of-time-3d-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zeldaret/oot3d · Revision a87ddae

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