# NWiiRecomp

> NWiiRecomp translates GameCube and Wii DOL and ELF executables into C++. nWiiAnalyzer finds function boundaries, nWiiRecomp emits the C++, and nWiiRuntime supplies the high-level runtime. The generated export directory builds on its own. The README says Mario Party 7 reaches its 3D intro and Need for Speed: Hot Pursuit 2 shows boot progress.

- Type: Tool
- Targets: Binary
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/BlackLineInteractive/NWiiRecomp>
- Primary source: <https://github.com/BlackLineInteractive/NWiiRecomp/blob/595f176f1d24cc54ff2e8389feed12d7fb553cc2/README.md>
- Catalog page: <https://awesomerea.org/resources/nwiirecomp/>
- Record JSON: <https://awesomerea.org/resources/nwiirecomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nwiirecomp/index.md)

## Requirements & limits

- CMake 3.20 or newer and a C++20 compiler. The documented commands are cmake -B build and cmake --build build, then ./build/nWiiRecomp/nwiirecomp config.toml.
- The README does not name this project's license. It says totaldb.dsy is taken from Dolphin and stays under Dolphin's license.

## Primary sources

1. <https://github.com/BlackLineInteractive/NWiiRecomp/blob/595f176f1d24cc54ff2e8389feed12d7fb553cc2/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
