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Case study

Lilium Salvation: reconstructing Dark Salvation engine support

Lilium Salvation reimplements engine support for Dark Salvation on a Lilium Arena codebase. It runs the game's existing QVMs from user-supplied data files and adds display modes; the author says versions 1.0.6 and 1.0.7 were tried through the first level.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-31
Language
C
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Dark Salvation data files are required to run the game.
  • Prerequisites: GNU Make and a C compiler are required; Linux builds also need SDL 2 libraries and headers.
  • Limits: The author reports testing only the first level and says network and demo compatibility may be incomplete.
  • License: GPL-2.0-or-later applies to Lilium Salvation; Dark Salvation data files have a separate licence.

Cite

BibTeX

@misc{lilium-salvation-case,
  title = {{Lilium Salvation: reconstructing Dark Salvation engine support}},
  howpublished = {\url{https://github.com/clover-moe/lilium-salvation}},
  url = {https://github.com/clover-moe/lilium-salvation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lilium-salvation-case/}}
}

Plain text

Lilium Salvation: reconstructing Dark Salvation engine support. https://github.com/clover-moe/lilium-salvation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lilium-salvation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · clover-moe/lilium-salvation · Revision abfe01c

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