# Lilium Salvation: reconstructing Dark Salvation engine support

> Lilium Salvation reimplements engine support for Dark Salvation on a Lilium Arena codebase. It runs the game's existing QVMs from user-supplied data files and adds display modes; the author says versions 1.0.6 and 1.0.7 were tried through the first level.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/clover-moe/lilium-salvation>
- Primary source: <https://github.com/clover-moe/lilium-salvation/blob/abfe01cce9ae2460c6c16508af25d9ff5558414a/README.md>
- Catalog page: <https://awesomerea.org/resources/lilium-salvation-case/>
- Record JSON: <https://awesomerea.org/resources/lilium-salvation-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/lilium-salvation-case/index.md)

## Requirements & limits

- **Prerequisites:** Dark Salvation data files are required to run the game.
- **Prerequisites:** GNU Make and a C compiler are required; Linux builds also need SDL 2 libraries and headers.
- **Limits:** The author reports testing only the first level and says network and demo compatibility may be incomplete.
- **License:** GPL-2.0-or-later applies to Lilium Salvation; Dark Salvation data files have a separate licence.

## Primary sources

1. <https://github.com/clover-moe/lilium-salvation/blob/abfe01cce9ae2460c6c16508af25d9ff5558414a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
