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Learning resource

Little Big Adventure engine architecture

This is documentation of how Adeline Software International built Little Big Adventure, Little Big Adventure 2, and Time Commando. It points at the community engine sources and is published as a Jekyll site.

Targets
Game
Category
Learning resources
Relationship
Learning resource
Sources reviewed
Stars
35
Last commit
2024-09-29
Language
Ruby
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Jekyll and Bundler. The documented preview commands are bundle install and bundle exec jekyll serve --watch.
  • License: MIT for this documentation. The README says the game source released by the rights holder is GPL, and that the game assets are not covered.

Cite

BibTeX

@misc{lba-engine-architecture,
  title = {{Little Big Adventure engine architecture}},
  howpublished = {\url{https://github.com/LBALab/lba-engine-architecture}},
  url = {https://github.com/LBALab/lba-engine-architecture},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lba-engine-architecture/}}
}

Plain text

Little Big Adventure engine architecture. https://github.com/LBALab/lba-engine-architecture (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/lba-engine-architecture/

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About this entry

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Primary sources

  1. README.md GitHub · LBALab/lba-engine-architecture · Revision 5fb0b32

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