Learning resource
Little Big Adventure engine architecture
This is documentation of how Adeline Software International built Little Big Adventure, Little Big Adventure 2, and Time Commando. It points at the community engine sources and is published as a Jekyll site.
- Targets
- Game
- Category
- Learning resources
- Relationship
- Learning resource
- Sources reviewed
- Stars
- 35
- Last commit
- 2024-09-29
- Language
- Ruby
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Jekyll and Bundler. The documented preview commands are bundle install and bundle exec jekyll serve --watch.
- License: MIT for this documentation. The README says the game source released by the rights holder is GPL, and that the game assets are not covered.
Cite
BibTeX
@misc{lba-engine-architecture,
title = {{Little Big Adventure engine architecture}},
howpublished = {\url{https://github.com/LBALab/lba-engine-architecture}},
url = {https://github.com/LBALab/lba-engine-architecture},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/lba-engine-architecture/}}
}Plain text
Little Big Adventure engine architecture. https://github.com/LBALab/lba-engine-architecture (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/lba-engine-architecture/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LBALab/lba-engine-architecture · Revision 5fb0b32
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