# Little Big Adventure engine architecture

> This is documentation of how Adeline Software International built Little Big Adventure, Little Big Adventure 2, and Time Commando. It points at the community engine sources and is published as a Jekyll site.

- Type: Learning resource
- Targets: Game
- Category: Learning resources
- Relationship: Learning resource
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/LBALab/lba-engine-architecture>
- Primary source: <https://github.com/LBALab/lba-engine-architecture/blob/5fb0b3274cc787422608b00b8e4730e9549b6866/README.md>
- Catalog page: <https://awesomerea.org/resources/lba-engine-architecture/>
- Record JSON: <https://awesomerea.org/resources/lba-engine-architecture/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/lba-engine-architecture/index.md)

## Requirements & limits

- Jekyll and Bundler. The documented preview commands are bundle install and bundle exec jekyll serve --watch.
- License: MIT for this documentation. The README says the game source released by the rights holder is GPL, and that the game assets are not covered.

## Primary sources

1. <https://github.com/LBALab/lba-engine-architecture/blob/5fb0b3274cc787422608b00b8e4730e9549b6866/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
