Case study
Jet Force Gemini: a Nintendo 64 decompilation
Jet Force Gemini is the subject of a Nintendo 64 decompilation with C and assembly source. The build defaults to the US ROM and can use the kiosk ROM; the author reports that PAL and Japanese work is minimal or has not started.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 57
- Last commit
- 2026-09-02
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Requires a US or kiosk Jet Force Gemini ROM placed in baseroms under the documented filename.
- The documented build uses build-essential, Python 3, MIPS binutils, and repository submodules.
- PAL and Japanese work is minimal or unstarted.
Cite
BibTeX
@misc{jet-force-gemini-decomp-case,
title = {{Jet Force Gemini: a Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/Ryan-Myers/Jet-Force-Gemini}},
url = {https://github.com/Ryan-Myers/Jet-Force-Gemini},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/jet-force-gemini-decomp-case/}}
}Plain text
Jet Force Gemini: a Nintendo 64 decompilation. https://github.com/Ryan-Myers/Jet-Force-Gemini (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jet-force-gemini-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Ryan-Myers/Jet-Force-Gemini · Revision efd5abb
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