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Case study

Jet Force Gemini: a Nintendo 64 decompilation

Jet Force Gemini is the subject of a Nintendo 64 decompilation with C and assembly source. The build defaults to the US ROM and can use the kiosk ROM; the author reports that PAL and Japanese work is minimal or has not started.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
57
Last commit
2026-09-02
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Requires a US or kiosk Jet Force Gemini ROM placed in baseroms under the documented filename.
  • The documented build uses build-essential, Python 3, MIPS binutils, and repository submodules.
  • PAL and Japanese work is minimal or unstarted.

Cite

BibTeX

@misc{jet-force-gemini-decomp-case,
  title = {{Jet Force Gemini: a Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/Ryan-Myers/Jet-Force-Gemini}},
  url = {https://github.com/Ryan-Myers/Jet-Force-Gemini},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/jet-force-gemini-decomp-case/}}
}

Plain text

Jet Force Gemini: a Nintendo 64 decompilation. https://github.com/Ryan-Myers/Jet-Force-Gemini (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jet-force-gemini-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Ryan-Myers/Jet-Force-Gemini · Revision efd5abb

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