Case study
Igor: interpreting the original Objetivo Uikokahonia executable
Igor runs the Spanish CD release of Igor: Objetivo Uikokahonia through an x86 decoder and interpreter built from analysis of the original executable. It extracts game data and replaces higher-level palette, display and input routines, with separate notes on the executable's structure.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 22
- Last commit
- 2018-08-07
- Language
- C++
- Status
- Archived
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Original Spanish CD files IGOR.DAT and IGOR.EXE, plus igor.bin.
- Prerequisites: SDL, Vorbis, zlib and OpenGL for the documented Makefile build.
- Limits: The author describes the program as a proof of concept; the original save/load screen is missing.
- License: No licence file in the repository.
Cite
BibTeX
@misc{igor-uikokahonia-case,
title = {{Igor: interpreting the original Objetivo Uikokahonia executable}},
howpublished = {\url{https://github.com/cyxx/igor}},
url = {https://github.com/cyxx/igor},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/igor-uikokahonia-case/}}
}Plain text
Igor: interpreting the original Objetivo Uikokahonia executable. https://github.com/cyxx/igor (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/igor-uikokahonia-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.TXT GitHub · cyxx/igor · Revision 3b645da
- docs/RE.md GitHub · cyxx/igor · Revision 3b645da
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