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Case study

Hagi: decompiling the Super Mario 3D All-Stars emulator

Hagi decompiles the GameCube and Wii emulator executable included with Super Mario Sunshine in Super Mario 3D All-Stars version 1.0.0. Its build workflow starts from the user's original main NSO and uses CMake, Ninja, Python and a Rust toolchain.

Targets
Binary
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
18
Last commit
2026-05-10
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The original version 1.0.0 main NSO from Super Mario 3D All-Stars is required.
  • Prerequisites: The build guide lists Python 3.6+, Ninja, CMake 3.13+, a Rust toolchain and Python modules.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{hagi-emulator-decomp-case,
  title = {{Hagi: decompiling the Super Mario 3D All-Stars emulator}},
  howpublished = {\url{https://github.com/GRAnimated/Hagi}},
  url = {https://github.com/GRAnimated/Hagi},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hagi-emulator-decomp-case/}}
}

Plain text

Hagi: decompiling the Super Mario 3D All-Stars emulator. https://github.com/GRAnimated/Hagi (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hagi-emulator-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GRAnimated/Hagi · Revision a1d1740
  2. docs/BUILDING.md GitHub · GRAnimated/Hagi · Revision a1d1740

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