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Case study

GX Spirit Caller Decomp: a three-region matching DS reconstruction

GX Spirit Caller Decomp reconstructs Yu-Gi-Oh! GX Spirit Caller for the European, US and Japanese Nintendo DS releases using C and assembly. The author reports byte-identical ROM builds across all three regions; much matching assembly still awaits conversion into readable C.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2026-11-08
Language
Assembly
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A clean user-supplied ROM dump for the selected region is required.
  • Prerequisites: The build uses dsd, mwccarm/mwldarm, Ninja and objdiff.
  • Limits: Byte-identical ROM reconstruction includes assembly; readable C recovery remains incomplete.
  • License: MIT licence.

Cite

BibTeX

@misc{gx-spirit-caller-decomp-case,
  title = {{GX Spirit Caller Decomp: a three-region matching DS reconstruction}},
  howpublished = {\url{https://github.com/cntrl-alt-lenny/gx-spirit-caller}},
  url = {https://github.com/cntrl-alt-lenny/gx-spirit-caller},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gx-spirit-caller-decomp-case/}}
}

Plain text

GX Spirit Caller Decomp: a three-region matching DS reconstruction. https://github.com/cntrl-alt-lenny/gx-spirit-caller (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gx-spirit-caller-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cntrl-alt-lenny/gx-spirit-caller · Revision aae320d

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