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Case study

Devil May Cry: an experimental PS2 static recompilation

dmc-recomp translates the PlayStation 2 PAL release of Devil May Cry into native PC code through PS2Recomp and a project runtime. Its pipeline rebuilds generated code locally from the user’s own game executable, while research notes and patches track boot, CD services, MPEG playback, rendering and gameplay behavior.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed

Requirements & limits

  • Prerequisites: A user-supplied copy of the PAL Europe Devil May Cry version 1.02 executable or disc image.
  • Prerequisites: PS2Recomp at the pinned upstream commit and the documented build toolchain.
  • Limits: The source describes the port as experimental, with incomplete rendering and gameplay.
  • License: GPL-3.0 licence.

About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Gui-Tora/dmc-recomp · Revision dea53cc
  2. CMakeLists.txt GitHub · Gui-Tora/dmc-recomp · Revision dea53cc

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