Case study
DLSS 5 Neural Rendering: reconstructing a runtime model from DLL analysis
DLSS 5 Neural Rendering reconstructs parts of NVIDIA's model from static analysis of nvngx_dlssnr.dll 310.8.0.0 shipped with NBA 2K27. It documents a 153-record weight container, a 71-block Swin/ViT structure and numerical references for selected operators. The author reports byte-for-byte agreement for one FFN operator across 24 comparisons.
- Targets
- Binary
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: The readers require the user's own copy of nvngx_dlssnr.dll 310.8.0.0 and its extracted WEIGHTS_HT resource.
- Prerequisites: Parsing, references and tests use PyTorch 2.14.0+cpu; native comparison requires a Blackwell GPU.
- Limits: A full forward pass and most operator comparisons remain unfinished.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{dlss5-nr-reverse-engineering-case,
title = {{DLSS 5 Neural Rendering: reconstructing a runtime model from DLL analysis}},
howpublished = {\url{https://huggingface.co/inarikami/dlss5-nr-reverse-engineering}},
url = {https://huggingface.co/inarikami/dlss5-nr-reverse-engineering},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dlss5-nr-reverse-engineering-case/}}
}Plain text
DLSS 5 Neural Rendering: reconstructing a runtime model from DLL analysis. https://huggingface.co/inarikami/dlss5-nr-reverse-engineering (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/dlss5-nr-reverse-engineering-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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