Case study
Comet: reconstructing GOG Galaxy's game communication service
Comet reimplements the game-facing GOG Galaxy Communication Service in Rust for use with alternative game launchers. It handles named SDK requests for library and authentication data, achievements, leaderboards, sessions, and overlay notifications. The project documents tracing Communication Service calls and identifies request types still pending.
- Targets
- Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 376
- Last commit
- 2026-10-28
- Language
- Rust
- License (GitHub)
- Apache-2.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires GOG access_token, refresh_token, and user_id, which may be imported from a supported launcher.
- Prerequisites: Some SDK versions require registration of the bundled dummy Windows service.
- Limits: GET_GLOBAL_STATS_REQUEST and two overlay notifications, GAME_JOIN_REQUEST_NOTIFICATION and GAME_INVITE_SENT_NOTIFICATION, are listed as unfinished.
- License: Licensed under Apache-2.0.
Cite
BibTeX
@misc{comet-gog-service-case,
title = {{Comet: reconstructing GOG Galaxy's game communication service}},
howpublished = {\url{https://github.com/imLinguin/comet}},
url = {https://github.com/imLinguin/comet},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/comet-gog-service-case/}}
}Plain text
Comet: reconstructing GOG Galaxy's game communication service. https://github.com/imLinguin/comet (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/comet-gog-service-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · imLinguin/comet · Revision 46c9152
More in Protocols
- PS3Sharp: reconstructing the PS3 TMAPI debug protocol · Case study
- PFire: reconstructing an XFire server from its messaging protocol · Case study
- poggadaj: rebuilding Gadu-Gadu backend services · Case study
- volvo_vida_db: reconstructing Volvo D2 ECU communication from VIDA · Case study
- UniSpy Server: rebuilding GameSpy services in Python · Case study
- Validity90: reverse engineering a Validity/Synaptics fingerprint-reader protocol · Case study