Case study
AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port
AvatarEditorRecomp statically recompiles the Fall 2010 Kinect-preview Xbox 360 Avatar Editor into a PC application with ReXGlue. Its code provides a native D3D12 renderer, avatar asset handling, item-catalog search and keyboard or XInput control. The build uses a user-provided editor executable and matching dashboard assets.
- Targets
- App
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 8
- Last commit
- 2026-11-03
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The user's Avatar Editor 2.0.12581.0 executable and listed dashboard assets are required.
- Prerequisites: Building requires Windows 10/11, Visual Studio 2022 with C++, Clang, CMake, Ninja, Python 3.10+ and ReXGlue SDK.
- License: No licence file in the repository.
Cite
BibTeX
@misc{avatar-editor-recomp-case,
title = {{AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port}},
howpublished = {\url{https://github.com/panedivitasei/AvatarEditorRecomp}},
url = {https://github.com/panedivitasei/AvatarEditorRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/avatar-editor-recomp-case/}}
}Plain text
AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port. https://github.com/panedivitasei/AvatarEditorRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/avatar-editor-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · panedivitasei/AvatarEditorRecomp · Revision 651a185
- BUILDING.md GitHub · panedivitasei/AvatarEditorRecomp · Revision 651a185
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