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Case study

AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port

AvatarEditorRecomp statically recompiles the Fall 2010 Kinect-preview Xbox 360 Avatar Editor into a PC application with ReXGlue. Its code provides a native D3D12 renderer, avatar asset handling, item-catalog search and keyboard or XInput control. The build uses a user-provided editor executable and matching dashboard assets.

Targets
App
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
8
Last commit
2026-11-03
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The user's Avatar Editor 2.0.12581.0 executable and listed dashboard assets are required.
  • Prerequisites: Building requires Windows 10/11, Visual Studio 2022 with C++, Clang, CMake, Ninja, Python 3.10+ and ReXGlue SDK.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{avatar-editor-recomp-case,
  title = {{AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port}},
  howpublished = {\url{https://github.com/panedivitasei/AvatarEditorRecomp}},
  url = {https://github.com/panedivitasei/AvatarEditorRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/avatar-editor-recomp-case/}}
}

Plain text

AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port. https://github.com/panedivitasei/AvatarEditorRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/avatar-editor-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · panedivitasei/AvatarEditorRecomp · Revision 651a185
  2. BUILDING.md GitHub · panedivitasei/AvatarEditorRecomp · Revision 651a185

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