2026 · Preprint

SWE-Game: Can Coding Agents Build the Games We Want?

Evaluates construction, completion, repair and Godot-to-Unity porting against executable reference games. Evaluator-owned probes and input replays check gameplay behavior, while visual rubrics assess presentation separately.

Scope and limitations

The 247 tasks derive from 41 games. Inputs vary by task; porting receives Godot source, so this is not purely black-box reconstruction. Each model uses one framework, confounding their effects. Finite scenario checks and 100-game functional validation do not establish general gameplay equivalence.

Why it fits this collection

Adds executable checks for reference-guided game reconstruction and cross-engine behavior preservation.

Publication and review details

Venue
arXiv
Status
Preprint
Publication / posting date
September 27, 2026
Date source
First arXiv submission; the reviewed version is identified separately.
First arXiv submission
September 27, 2026
arXiv
2609.33678
Reviewed arXiv version
v3
DOI
10.48550/arxiv.2609.33678

First submitted September 27; reviewed v3 dated October 7. No author-linked code or dataset release was verified in the reviewed manuscript. No engine, model or game was run.

Sources reviewed

Source review only; experiments were not rerun for this collection. Cite the original authors using the linked paper or BibTeX.

Primary sources

  1. https://arxiv.org/abs/2609.33678
  2. https://arxiv.org/html/2609.33678v3
  3. https://api.datacite.org/dois/10.48550/arxiv.2609.33678