2026 · Preprint
SWE-Game: Can Coding Agents Build the Games We Want?
Evaluates construction, completion, repair and Godot-to-Unity porting against executable reference games. Evaluator-owned probes and input replays check gameplay behavior, while visual rubrics assess presentation separately.
Scope and limitations
The 247 tasks derive from 41 games. Inputs vary by task; porting receives Godot source, so this is not purely black-box reconstruction. Each model uses one framework, confounding their effects. Finite scenario checks and 100-game functional validation do not establish general gameplay equivalence.
Why it fits this collection
Adds executable checks for reference-guided game reconstruction and cross-engine behavior preservation.
Publication and review details
- Venue
- arXiv
- Status
- Preprint
- Publication / posting date
- September 27, 2026
- Date source
- First arXiv submission; the reviewed version is identified separately.
- First arXiv submission
- September 27, 2026
- arXiv
- 2609.33678
- Reviewed arXiv version
- v3
- DOI
- 10.48550/arxiv.2609.33678
First submitted September 27; reviewed v3 dated October 7. No author-linked code or dataset release was verified in the reviewed manuscript. No engine, model or game was run.
Sources reviewed
Source review only; experiments were not rerun for this collection. Cite the original authors using the linked paper or BibTeX.