# Zomboid Decompiler

> Zomboid Decompiler is a decompiler for Project Zomboid, powered by Vineflower. It writes the decompiled source to output/, adds doc comments, and remaps line numbers for remote debugging.

- Type: Tool
- Targets: Binary
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/demiurgeQuantified/ZomboidDecompiler>
- Primary source: <https://github.com/demiurgeQuantified/ZomboidDecompiler/blob/98371ebbea08711d8a74de8a68b9556c58436f85/README.md>
- Catalog page: <https://awesomerea.org/resources/zomboid-decompiler/>
- Record JSON: <https://awesomerea.org/resources/zomboid-decompiler/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zomboid-decompiler/index.md)

## Requirements & limits

- Java 17 or newer. Download the latest zip from Releases.
- On Windows, run bin/ZomboidDecompiler.bat. On other systems, run bin/ZomboidDecompiler. If the game directory is not found, pass the ProjectZomboid folder as an argument.
- The latest release supports game versions 42.13.0 and later. Version 0.2.3 is the last release listed for versions through 42.12.3.
- The README does not name a license.

## Primary sources

1. <https://github.com/demiurgeQuantified/ZomboidDecompiler/blob/98371ebbea08711d8a74de8a68b9556c58436f85/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
