# Zombies Ate My Neighbors: a ROM-checked C port

> The Zombies Ate My Neighbors PC Port rewrites the SNES game's logic in C and checks it against execution of the user's original ROM. An in-tree tracer produces code/data logs and memory maps, while a co-simulation harness compares port behavior with the reference core; the port also adds widescreen display and controller options.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/moshferatu/zombies-ate-my-neighbors-pc-port>
- Primary source: <https://github.com/moshferatu/zombies-ate-my-neighbors-pc-port/blob/d4f2adc70ab1d773e5a8f5c68c7fcb8fb900eecb/README.md>
- Catalog page: <https://awesomerea.org/resources/zombies-ate-my-neighbors-pc-port-case/>
- Record JSON: <https://awesomerea.org/resources/zombies-ate-my-neighbors-pc-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zombies-ate-my-neighbors-pc-port-case/index.md)

## Requirements & limits

- **Prerequisites:** User-supplied USA SNES ROM matching the listed hashes.
- **Limits:** The Linux build is described as experimental.
- **Limits:** The author says the port remains a work in progress and some game execution is still emulated.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/moshferatu/zombies-ate-my-neighbors-pc-port/blob/d4f2adc70ab1d773e5a8f5c68c7fcb8fb900eecb/README.md>
2. <https://github.com/moshferatu/zombies-ate-my-neighbors-pc-port/blob/d4f2adc70ab1d773e5a8f5c68c7fcb8fb900eecb/docs/analysis-tools.md>

## More in Games

- [ZumaTAS: a JavaScript port of Zuma Deluxe and search-generated TAS](https://awesomerea.org/resources/zuma-deluxe-tas-case/index.md) · Case study
- [1oom: Master of Orion engine recreation](https://awesomerea.org/resources/1oom-case/index.md) · Case study
- [Abyss Engine: clean-room Diablo 2 engine](https://awesomerea.org/resources/abyss-engine/index.md) · Case study
- [Abyssal: a Godot engine for DEEP using the player's JAR](https://awesomerea.org/resources/abyssal-deep-case/index.md) · Case study
- [AgainROM: a new engine for Rage of Mages](https://awesomerea.org/resources/againrom-rage-of-mages-case/index.md) · Case study
- [Age of Empires Free Software Remake: a re-implementation on the original data](https://awesomerea.org/resources/aoe-free-software-remake-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
