{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "LegendOfZeldaNESRecomp is a static recompilation of The Legend of Zelda for the NES, built with nesrecomp and described as an in-development preview. The Windows quick start asks for a Legend of Zelda (USA) ROM, and the cycle build uses the original USA PRG0 ROM. Project code covered by the README is under the PolyForm Noncommercial License 1.0.0.",
  "description_zh": "LegendOfZeldaNESRecomp 用 nesrecomp 对 NES 版《塞尔达传说》做静态重编译，README 称之为仍在开发中的预览。Windows 快速开始要求一份《塞尔达传说》（美国）ROM，cycle 构建使用原始美国版 PRG0 ROM。README 所涵盖的项目代码采用 PolyForm Noncommercial License 1.0.0。",
  "entry_url": "https://awesomerea.org/resources/zelda-nes-recomp/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/zelda-nes-recomp/",
  "evidence_class": 1,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/mstan/LegendOfZeldaNESRecomp/blob/4db4ffcffe910809532fd95202ab8d6d05a5323c/README.md",
  "group": "cases",
  "id": "zelda-nes-recomp",
  "json_url": "https://awesomerea.org/resources/zelda-nes-recomp/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/zelda-nes-recomp/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/zelda-nes-recomp/index.md",
  "name": "LegendOfZeldaNESRecomp: static recompilation of The Legend of Zelda",
  "name_zh": "LegendOfZeldaNESRecomp：NES《塞尔达传说》的静态重编译",
  "preview_kind": "image",
  "preview_url": "https://awesomerea.org/previews/zelda-nes-recomp.png",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A Legend of Zelda (USA) ROM. The cycle configuration generates native code from the supplied ROM. The README documents a Windows release zip and CMake builds for Windows, Linux, and macOS.",
    "The README calls the ports in-development previews. Seamless Overworld is marked experimental, and legacy binary save states do not transfer to the cycle backend.",
    "The README licenses covered project code under PolyForm Noncommercial 1.0.0. PERMISSIONS.md records standing permission for voluntary donations, sponsorships, and advertising. Third-party components keep their own licenses."
  ],
  "requirements_zh": [
    "需要一份《塞尔达传说》（美国）ROM。cycle 配置从提供的 ROM 生成原生代码。README 记录了 Windows 发行压缩包，以及 Windows、Linux 和 macOS 的 CMake 构建。",
    "README 把这些移植称为开发中的预览。无缝地上世界被标为实验功能，旧的二进制即时存档不能转移到 cycle 后端。",
    "README 将所涵盖的项目代码许可为 PolyForm Noncommercial 1.0.0。PERMISSIONS.md 记录了对自愿捐赠、赞助和广告收入的既有许可。第三方组件保留各自的许可证。"
  ],
  "scope": "partial",
  "targets": [
    "game"
  ],
  "url": "https://github.com/mstan/LegendOfZeldaNESRecomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
