# LegendOfZeldaNESRecomp: static recompilation of The Legend of Zelda

> LegendOfZeldaNESRecomp is a static recompilation of The Legend of Zelda for the NES, built with nesrecomp and described as an in-development preview. The Windows quick start asks for a Legend of Zelda (USA) ROM, and the cycle build uses the original USA PRG0 ROM. Project code covered by the README is under the PolyForm Noncommercial License 1.0.0.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/LegendOfZeldaNESRecomp>
- Primary source: <https://github.com/mstan/LegendOfZeldaNESRecomp/blob/4db4ffcffe910809532fd95202ab8d6d05a5323c/README.md>
- Catalog page: <https://awesomerea.org/resources/zelda-nes-recomp/>
- Record JSON: <https://awesomerea.org/resources/zelda-nes-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zelda-nes-recomp/index.md)

## Requirements & limits

- **Prerequisites:** A Legend of Zelda (USA) ROM. The cycle configuration generates native code from the supplied ROM. The README documents a Windows release zip and CMake builds for Windows, Linux, and macOS.
- **Limits:** The README calls the ports in-development previews. Seamless Overworld is marked experimental, and legacy binary save states do not transfer to the cycle backend.
- **License:** The README licenses covered project code under PolyForm Noncommercial 1.0.0. PERMISSIONS.md records standing permission for voluntary donations, sponsorships, and advertising. Third-party components keep their own licenses.

## Primary sources

1. <https://github.com/mstan/LegendOfZeldaNESRecomp/blob/4db4ffcffe910809532fd95202ab8d6d05a5323c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
