# yukatool

> yukatool works with the Yuka System visual novel engine used by Hooksoft, Smee, PeasSoft, and feng. It unpacks and packs .ykc archives, splits and decompiles .yks scripts to .ykd, compiles them back, and converts .ykg graphics to and from PNG.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AtomCrafty/yukatool>
- Primary source: <https://github.com/AtomCrafty/yukatool/blob/db06e24fa29045c897676199de6dfb217b1c65cc/README.md>
- Catalog page: <https://awesomerea.org/resources/yukatool/>
- Record JSON: <https://awesomerea.org/resources/yukatool/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/yukatool/index.md)

## Requirements & limits

- The command form is yuka.exe followed by flags, a task, and arguments. Documented tasks include unpack, pack, patch, split, decompile, compile, unwrap, and wrap.
- The README names no license or a build command.

## Primary sources

1. <https://github.com/AtomCrafty/yukatool/blob/db06e24fa29045c897676199de6dfb217b1c65cc/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
