# Xenus DT1 Decompiler

> Xenus DT1 Decompiler extracts DT1 and DT2 texture caches from Xenus 2: White Gold and Boiling Point: Road to Hell; its current decoder has not been tested with The Precursors. Its C# decoder reimplements behavior recovered from VELoader.dll, handles zlib and UCL NRV2E streams, and exports DDS or converted image formats.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/CodeNoob53/xenus-dt1-decompiler>
- Primary source: <https://github.com/CodeNoob53/xenus-dt1-decompiler/blob/fcf0458fe31f9c94f531ae06b39d6a6ad8b71ae4/README.md>
- Catalog page: <https://awesomerea.org/resources/xenus-dt1-decompiler/>
- Record JSON: <https://awesomerea.org/resources/xenus-dt1-decompiler/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/xenus-dt1-decompiler/index.md)

## Requirements & limits

- **Prerequisites:** The release targets 64-bit Windows; building requires .NET SDK 8.0 or later.
- **Limits:** The Precursors has not been checked with the decoder used since version 3.0; method 7's additional encryption is unsupported.
- **License:** MIT license.

## Primary sources

1. <https://github.com/CodeNoob53/xenus-dt1-decompiler/blob/fcf0458fe31f9c94f531ae06b39d6a6ad8b71ae4/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
