# WWE 2K14 Recomp: a native Windows port by Xbox 360 static recompilation

> WWE 2K14 Recomp builds a native Windows x64 port by translating the Xbox 360 game's PowerPC code into C++ ahead of time with ReXGlue. Its game-specific work maps functions in title update 2.0.1.0 and repairs startup, cloth, texture and timing behavior. The author reports working menus, exhibition matches and saves, while several modes remain incompletely tested.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mikeflare007/wwe2k14-recomp>
- Primary source: <https://github.com/mikeflare007/wwe2k14-recomp/blob/271f1f60317dfa7ceaeed301fd371ebe89811b8f/README.md>
- Catalog page: <https://awesomerea.org/resources/wwe-2k14-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/wwe-2k14-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wwe-2k14-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own Xbox 360 copy of WWE 2K14 and title update 2.0.1.0 files.
- **Prerequisites:** Playing requires Windows and a Vulkan-capable GPU; the documented build host is Ubuntu 24.04 with LLVM 20.
- **Testing evidence:** The author reports that Universe, Creation Suite and the full roster of arenas and wrestlers are not fully tested.
- **License:** BSD 3-Clause License covers the project's hand-written source code.

## Primary sources

1. <https://github.com/mikeflare007/wwe2k14-recomp/blob/271f1f60317dfa7ceaeed301fd371ebe89811b8f/README.md>
2. <https://github.com/mikeflare007/wwe2k14-recomp/blob/271f1f60317dfa7ceaeed301fd371ebe89811b8f/docs/BUILDING.md>
3. <https://github.com/mikeflare007/wwe2k14-recomp/blob/271f1f60317dfa7ceaeed301fd371ebe89811b8f/LICENSE>

## More in Games

- [WWE 2K16 PC Recomp: an Xbox 360 static recompilation for PC](https://awesomerea.org/resources/wwe-2k16-pc-recomp-case/index.md) · Case study
- [WWE SmackDown vs. Raw 2007: an Xbox 360 static recompilation](https://awesomerea.org/resources/wwe-svr2007-recomp-case/index.md) · Case study
- [WWE SmackDown vs. Raw 2008: statically recompiling the Xbox 360 game](https://awesomerea.org/resources/svr2008-recomp/index.md) · Case study
- [WWE SmackDown vs. Raw 2009: Xbox 360 static recompilation](https://awesomerea.org/resources/svr2009-recomp/index.md) · Case study
- [WWE SmackDown vs. Raw 2010: statically recompiling the Xbox 360 game](https://awesomerea.org/resources/svr2010-recomp/index.md) · Case study
- [WWE SmackDown! Here Comes the Pain: static recompilation for Windows](https://awesomerea.org/resources/hctp-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
