# World of Kartcraft: porting Crash Team Racing physics into WoW

> World of Kartcraft ports Crash Team Racing's driving model, read from a decompilation, into a Rust World of Warcraft 1.12.1 client. It recreates kart handling, powerslides and boosts in Azeroth while setup extracts kart data from the user's CTR disc and reads a separate WoW installation. The project documents the physics port and the resulting multiplayer kart systems.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/duxanlol/world-of-kartcraft>
- Primary source: <https://github.com/duxanlol/world-of-kartcraft/blob/738805175b408b835eeaaf48274ec41a2756ed3f/README.md>
- Catalog page: <https://awesomerea.org/resources/world-of-kartcraft-case/>
- Record JSON: <https://awesomerea.org/resources/world-of-kartcraft-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/world-of-kartcraft-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply an English World of Warcraft 1.12.1 build 5875 installation and a US Crash Team Racing PlayStation disc image.
- **Prerequisites:** The documented source setup uses Windows or Linux, Docker and about 20 GB of free space.
- **Limits:** The project describes rough edges in its current state.
- **License:** The Rust workspace declares MIT or Apache-2.0; the repository also contains GPL-3.0 and separate cosmetic-art terms.

## Primary sources

1. <https://github.com/duxanlol/world-of-kartcraft/blob/738805175b408b835eeaaf48274ec41a2756ed3f/README.md>
2. <https://github.com/duxanlol/world-of-kartcraft/blob/738805175b408b835eeaaf48274ec41a2756ed3f/INSTALL.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
