# wkbre2: recreating the Warrior Kings engine

> wkbre2 is an engine reimplementation for Warrior Kings and Warrior Kings Battles. It uses a client-server architecture and original game assets, and aims to load unit definitions and interpret gameplay scripts from the games' data.bcp archive. It supports Direct3D and OpenGL rendering and is in early development; it is not completely playable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/AdrienTD/wkbre2>
- Primary source: <https://github.com/AdrienTD/wkbre2/blob/1b39df6c5e0de603aa122c660b54635d9645272e/README.md>
- Catalog page: <https://awesomerea.org/resources/wkbre2-case/>
- Record JSON: <https://awesomerea.org/resources/wkbre2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/wkbre2-case/index.md)

## Requirements & limits

- **Prerequisites:** An installed copy of Warrior Kings or Warrior Kings Battles is needed for its data.bcp assets and scripts.
- **Prerequisites:** Building requires a C++17 compiler, CMake and the listed vcpkg dependencies.
- **Limits:** The engine is in early development and is not completely playable.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/AdrienTD/wkbre2/blob/1b39df6c5e0de603aa122c660b54635d9645272e/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
