# White Knight Chronicles II Recomp: PlayStation 3 recompilation

> This recompiles White Knight Chronicles II for the PlayStation 3. The disc also includes White Knight Chronicles I, and the current Windows build reaches that game's starting town and can load one local save. Vulkan is the primary renderer. DirectX 12 is experimental. The documented disc is the USA release BLUS30784. The 30 fps limit is the baseline.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/WK2D/White-Knight-Chronicles-2-Recomp>
- Primary source: <https://github.com/WK2D/White-Knight-Chronicles-2-Recomp/blob/fd7749bcb8fbc83d48031a80111b5318b7533861/README.md>
- Catalog page: <https://awesomerea.org/resources/white-knight-chronicles-2-recomp/>
- Record JSON: <https://awesomerea.org/resources/white-knight-chronicles-2-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/white-knight-chronicles-2-recomp/index.md)

## Requirements & limits

- The README says a build needs privately prepared files from the USA disc BLUS30784. 121 Windows regression checks are reported for Debug and Release.
- The README names no license for this repository. It keeps the PS3Recomp license in LICENSE.ps3recomp.

## Primary sources

1. <https://github.com/WK2D/White-Knight-Chronicles-2-Recomp/blob/fd7749bcb8fbc83d48031a80111b5318b7533861/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
