# Weltall: rebuilding Xenogears in Unreal Engine 5

> Weltall rebuilds the PlayStation game Xenogears as a native Unreal Engine 5 port that reads content from the user's disc images. Its source implements field and battle rendering, game systems, input, saves, and disc-data handling. The author reports checking gameplay behavior against the original code and completing a playthrough of both discs.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Roman215/Weltall>
- Primary source: <https://github.com/Roman215/Weltall/blob/9344d23034a812ff3e44b1962c09f96c60ddf2a8/README.md>
- Catalog page: <https://awesomerea.org/resources/weltall-xenogears-case/>
- Record JSON: <https://awesomerea.org/resources/weltall-xenogears-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/weltall-xenogears-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied USA Xenogears disc set or supported English undub is required.
- **Prerequisites:** Windows 10 or 11 x64 with a DirectX 12 GPU, or 64-bit Linux with a Vulkan driver, is required for the documented desktop builds.
- **Limits:** Japanese retail discs are not playable; raw-sector images preserve movie audio, while 2048-byte ISO images have silent movies.
- **License:** MIT licence for the project code.

## Primary sources

1. <https://github.com/Roman215/Weltall/blob/9344d23034a812ff3e44b1962c09f96c60ddf2a8/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
