# Weeping of the Empire: statically recompiling Tears of the Kingdom for Windows

> Weeping of the Empire builds a native Windows port of The Legend of Zelda: Tears of the Kingdom from the user's Switch game dump. It recompiles ARM64 code ahead of time to x86-64, supplies Switch services through a host runtime and renders through Vulkan. The engine documentation credits totk-recomp as the starting point and identifies the added Windows port, renderer, controls and menus.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/daniel-madrid-07/weeping-of-the-empire>
- Primary source: <https://github.com/daniel-madrid-07/weeping-of-the-empire/blob/cfb47bc13b25fc686e0ef2616b451662b62c2b31/README.md>
- Catalog page: <https://awesomerea.org/resources/weeping-of-the-empire-case/>
- Record JSON: <https://awesomerea.org/resources/weeping-of-the-empire-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/weeping-of-the-empire-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 x64, a Vulkan 1.3 GPU driver and the user's game dump are required; encrypted dumps also require the user's keys. Installation needs internet access.
- **Limits:** Game version 1.0.0 is supported, with 1.4.3 in beta; first visits may stutter while shaders are built.
- **License:** MIT License.

## Primary sources

1. <https://github.com/daniel-madrid-07/weeping-of-the-empire/blob/cfb47bc13b25fc686e0ef2616b451662b62c2b31/README.md>
2. <https://github.com/daniel-madrid-07/weeping-of-the-empire/blob/cfb47bc13b25fc686e0ef2616b451662b62c2b31/engine/README.md>

## More in Games

- [Wind Waker HD Recomp: a native port by static recompilation of the Wii U game](https://awesomerea.org/resources/wind-waker-hd-recomp-case/index.md) · Case study
- [Zelda 64: Recompiled — a native Majora’s Mask port without a full source decompilation](https://awesomerea.org/resources/zelda64recomp-case/index.md) · Case study
- [2 Ship 2 Harkinian: a native Majora’s Mask port built on the decompilation](https://awesomerea.org/resources/2ship2harkinian-mm-port-case/index.md) · Case study
- [3SX: a native Street Fighter III: 3rd Strike port continuing the PS2 decompilation](https://awesomerea.org/resources/3sx-third-strike-native-port-case/index.md) · Case study
- [Animal Crossing: a native PC port of the GameCube decompilation](https://awesomerea.org/resources/animal-crossing-pc-port-case/index.md) · Case study
- [Atlantis Native: porting the Atlantis and Atlantis II engines to Rust](https://awesomerea.org/resources/atlantis-native-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
